

On PC, players tend to celebrate the ability to go anywhere, do anything. We created more tutorials, and Xbox players jumped into the tutorials and then missions which proved to us that there was interest. New features like land anywhere, a map system that gives you labels, the in-game flight assistant. We did a bunch of work for the Xbox release to make it more accessible. “They jumped into missions a lot more which was great to see. “ we had a lot of newcomers or new simmers as we call them,” Jorg adds. “This Game of the Year Edition, the whole impetus was to just say thank you.” Part of that journey saw Flight Simulator arrive on Xbox Series X and S this past July, where it arrived with all features in-tact, in addition to a bunch of updates. At the time we said that was just the beginning of a journey, and it was.”

“It was two-and-a-half years ago that we announced Flight Simulator, and 15 months ago when we shipped it on PC. “This Game of the Year Edition, the whole impetus was to just say thank you,” Jorg Neuman says. To chat about the recent console launch, what’s in store, and get a glimpse as to what’s on the horizon. This week also sees the arrival of the first expansion proper with the Reno Air Races.Īhead of Flight Simlator’s stacked week we got the chance to speak with Jorg Neuman, Head of Microsoft Flight Simulator.

The Game of the Year Edition brings the first version of a helicopter/drone to the game, fighter jets, more Discovery Flights, more airports, more everything. The Xbox Series X and Xbox Series S port from a few months back welcomed brand-new players into the world of simming alongside an overhaul of the UI, onboarding, and tutorial system.Īnother major update is due. Numerous (and free) World Updates have delivered improved versions of some of the most picturesque places on Earth. Flight Simulator is showing no signs of slowing down.
